Class_name = "CBatchBallistics"
object_name = "BULLET_RUS_12-7x108_AP"

//12.7     

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRmgSmk.mgm",false
visualradius=4
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.38
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,860,	32,190,	13,380,	0,759
Armor=100,807,	29,167,	12,334,	0,668
Armor=500,625,	20,100,	8,201,	0,401	//       
Armor=2000,257,	6,17,	2,34,	0,68

//              (  . )

Gage=12.7				//
DefaultStartSpeed=860	//        ()
MaxDistance=2000		// ,    
Mass=0.0495				// 
Mkr=0.97				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.2				// -   (M <= Mkr),        
Cx_max=0.52				// -   (M = 1),        
Cx_1=0.38				// -   (M >= Mmax),        
R=0.0065024				// 
LiveTime=5.5			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 1.66		//  
MaxRedirections = 2		// - 
RedirectedLifeTime = 1.5	//    
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         
BeamStopDistance = 0.10	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 860.0		//       ()   
BulletSpeed = "UB", 860.0		//      ()  

//   , CBatchExplosion         
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12mm_wood.txt",0,1,0.045
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12mm_armour.txt",0,0,0.045

//    ,         (,TRUE -     )
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_wood.txt",-1,-1,-1,TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",-1,-1,-1,TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",-1,-1,-1,TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 8
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 